Character Sheet · 5e
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Portrait (click to upload)
Level 1 · 0 / 300 XP to 2

Abilities

ScoreMod
Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Saving Throws

Strength
Dexterity
Constitution
Intelligence
Wisdom
Charisma

Skills

Acrobatics Dex
Animal Handling Wis
Arcana Int
Athletics Str
Deception Cha
History Int
Insight Wis
Intimidation Cha
Investigation Int
Medicine Wis
Nature Int
Perception Wis
Performance Cha
Persuasion Cha
Religion Int
Sleight of Hand Dex
Stealth Dex
Survival Wis

Senses

Passive Perception
Proficiency Bonus
Inspiration

Combat

Hit Points

Current
/
Max
Temp
Armor Class
Initiative
Speed

Defenses

Conditions

Attacks

Attacks / Action
NameBonusDamage / Type

Toggle a weapon's Atk box in Inventory to auto-fill a row. Drag the ⠿ handle to reorder, ✕ to delete a row, "+ Add row" for a manual attack. Ranged and thrown weapons show a fire/throw button with a live count of matching ammo; click it to spend one. "Per action" counts Extra Attack; bonus-action attacks (Monk, two-weapon, Crossbow Expert) and invocations like Thirsting Blade are separate.

Limited Features

Feature Max Recover Used

Track uses per rest — Recover: LR (long rest), SR (short rest), or Dawn. The list grows as you add features. Drag ⠿ to reorder, ✕ to delete a row, "+ Add row" for a manual one.

Hit Dice

Hit Dice
Total
Used
Available

Spend a hit die on a short rest to heal: roll the die + your CON modifier, then mark it under Used. Regain spent dice on a long rest (up to half your total).

Proficiencies and Languages

Currency

Armor

None — equip a shield, ring/cloak of protection, etc.

Auto-filled from equipped items that boost AC (Shield, Ring/Cloak of Protection, …). Attunement items only count once attuned.

Attuned Items

Pick from items you've checked Equipped in your inventory. Max 3 attuned items.

Inventory

ItemQtyWt (lb)Equip
Total weight (items + coins)

Search the box above (or type in any row) to add items from your loaded sourcebooks — weight auto-fills. Check Equip on a weapon (→ Attacks), armor or attunement item (→ their pickers). Carry a Bag of Holding or Handy Haversack and items dropped into it stop counting toward weight. Right-click any item to make it a container (then drag rows onto it to nest them — a normal container's contents still weigh).

Equipment Notes

Carrying Capacity

Carried
Status
Max Carry ×15
Push / Drag / Lift ×30

Carrying capacity is your Strength score × 15 (lb).

Features & Traits

Spellcasting

Spell Save DC
Spell Attack
Can Prepare

Flexible layout — fill in as needed. Pick a class to tailor it.

Spell Slots (total & expended per level)

Lv 1
Lv 2
Lv 3
Lv 4
Lv 5
Lv 6
Lv 7
Lv 8
Lv 9

Spells

Pre-filled spells show their stats; type a spell name into a blank row to auto-fill it. Type anything not in the lists to make a custom spell, then use the ✎ button (or "Set spell properties") to fill in its details. Hover a spell name for the full description.

Prep Name Damage Comp Cast Time Range Duration School
Cantrips
Level 1
Level 2
Level 3
Level 4
Level 5
Level 6
Level 7
Level 8
Level 9

Ancestral Weapons

Heirloom weapons built with the Spirit Points system. Build and edit them in the Homebrew Studio (Items → + Ancestral Weapon); their stats, abilities, art, and lore show here.

Companions & Forms

Animal companions, familiars, summons, and Wild Shape forms. Pick a stat block (load the Monster Manual via Settings → Source books for the full list) and a template; fields auto-fill and stay editable. Each portrait also makes a paper mini.

No creatures yet. Click + Add creature to add an animal companion, familiar, or Wild Shape form.

Appearance

Personality Traits

Ideals

Bonds

Flaws

Allies

Enemies

Character Backstory

Extra Equipment

Gear that exists somewhere other than on your person — stored on a mount, in a stronghold, at a bank, etc. Separate from your Inventory: it doesn't count toward carry weight and has no Equip toggle. Drag the handle to reorder; right-click an item to make it a container, then drag rows onto it to nest them.

ItemQtyLocation

Notes

No portrait yet — upload one by the name on the Core page and this mini builds itself.

Cut along the solid outline, fold along the dotted lines (the back is auto-flipped so it reads upright), and stand it up. Optionally glue.